Thursday, June 23, 2011

Views on the project, and changes

After the second presentation, instead trying to find a logical explanation for the physical application for the model, although I made changes to the description file so it can be easily to modified into any type of building site, for example, the Bennelong Apartment.

But I do feel this project created a much more conceptual model, which is reflective of its topic, iterative design and Self Similarity. The model, instead of having an exterior attractor point, each point of the model is attracted and relates to each other. So in terms of relations with the environment, the relationship comes from the boundaries of the site and initial attractor point is created from the site, and from that, each other relative point is created and spawn from there.

As for fractal geometry, instead of continue focusing on that, I decided to sift the topic to fractal art, but as a sub-topic under self similarity.

You can see in my feel high quality renders, how the light reflecting off the building creates the idea of fractal art onto ground.

12 iterative (high quality)



Final Poster



Photos of constructed Physical Model





Basically I'm very happy with how the laser cutting went, although I have to make changes, such as taking out the really small thin tower, since the scale of the model make that tower redundant in terms of quality, when I was making this model I also understood the physics and proportion of the digital model really well, I actually used to experience and refer it back to my model to make changes.
In terms of quality of the model, the Acrylic glue was really difficult to control and it did made some mess around the edges. As for the void space model, the quality turned out to be excellent, although some of the pieces broke during laser cutting, since the heat of the laser kind of melted the acrylic a little and deformed the edges, causing it to break my I had to take the pieces out.

As for the aesthetic of the model, I liked how my physical model are very similar to my digital renders, this was one of my major concerns from the start, to create a physical model that is very easy to relate back to my digital model.

Images of final digital model


After 10 years of hard work and trial and error......... I have got the caustics to work in Vray, and the solution was ...... amateur mistake >.<

Below is my final rendered model at 640x480
I'm having a larger render with all my iterations going on right now, will post it asap.







12 iterations